Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

PrimitiveMesh

Inherits: Mesh < Resource < RefCounted < Object

Inherited By: BoxMesh, CapsuleMesh, CylinderMesh, PlaneMesh, PointMesh, PrismMesh, RibbonTrailMesh, SphereMesh, TextMesh, TorusMesh, TubeTrailMesh

Base class for all primitive meshes. Handles applying a Material to a primitive mesh.

Description

Base class for all primitive meshes. Handles applying a Material to a primitive mesh. Examples include BoxMesh, CapsuleMesh, CylinderMesh, PlaneMesh, PrismMesh, and SphereMesh.

Properties

bool

add_uv2

false

AABB

custom_aabb

AABB(0, 0, 0, 0, 0, 0)

bool

flip_faces

false

Material

material

float

uv2_padding

2.0

Methods