Attention: Here be dragons
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(unstable) version of this documentation, which may document features
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Abstract base class for applying visual properties to an object, such as color and roughness.
Material is a base resource used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance3D derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
_can_do_next_pass ( ) virtual const
_can_use_render_priority ( ) virtual const
_get_shader_mode ( ) virtual const
_get_shader_rid ( )