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AudioEffectEQ

Hereda: AudioEffect < Resource < RefCounted < Object

Heredado por: AudioEffectEQ10, AudioEffectEQ21, AudioEffectEQ6

Base class for audio equalizers (EQ). Gives you control over frequencies.

Use it to create a custom equalizer if AudioEffectEQ6, AudioEffectEQ10, or AudioEffectEQ21 don't fit your needs.

Descripción

An "equalizer" gives you control over the gain of frequencies in the entire spectrum, by allowing their adjustment through bands. A band is a point in the frequency spectrum, and each band means a division of the spectrum that can be adjusted.

Use equalizers to compensate for existing deficiencies in the audio, make room for other elements, or remove undesirable frequencies. AudioEffectEQs are useful on the Master bus to balance the entire mix or give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be disabled when headphones are plugged in).

Tutoriales

Métodos

int

get_band_count() const

float

get_band_gain_db(band_idx: int) const

void

set_band_gain_db(band_idx: int, volume_db: float)


Descripciones de Métodos

int get_band_count() const 🔗

Devuelve el número de bandas del ecualizador.


float get_band_gain_db(band_idx: int) const 🔗

Devuelve la ganancia de la banda en el índice especificado, en dB.


void set_band_gain_db(band_idx: int, volume_db: float) 🔗

Establece la ganancia de la banda en el índice especificado, en dB.