Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeTextureSDFNormal

Hereda: VisualShaderNode < Resource < RefCounted < Object

Realiza una búsqueda de textura normal SDF (campo de distancia con signo) dentro del gráfico del shader visual.

Descripción

Se traduce como texture_sdf_normal(sdf_pos) en el lenguaje del shader.