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Gradle builds for Android

Godot provides the option to build using the gradle buildsystem. Instead of using the already pre-built template that ships with Godot, an Android Java project gets installed into your project folder. Godot will then build it and use it as an export template every time you export the project.

Hay algunas razones por las que puedes querer hacer esto:

  • Modifica el proyecto antes de compilarlo.

  • Añade SDKs externos que se compilan con tu proyecto.

Configuring the gradle build is a fairly straightforward process. But first you need to follow the steps in exporting for android up to Setting it up in Godot. After doing that, follow the steps below.

Set up the gradle build environment

Go to the Project menu, and install the Gradle Build template:

../../_images/gradle_build_install_template.webp

Asegurate de que las plantillas de exportación esten descargadas. Si no lo están, este menú te ayudara a descargarlas.

A Gradle-based Android project will be created under res://android/build. Editing these files is not needed unless you really need to modify the project.

Enabling the gradle build and exporting

When setting up the Android project in the Project > Export dialog, Gradle Build needs to be enabled:

../../_images/gradle_build_enable.webp

Por ahora, intentar exportar el proyecto o un despliegue de un clic va a llamar el sistema de compilación Gradle para generar plantillas frescas (esta ventana aparecerá siempre):

../../_images/gradle_build_gradle.webp

Las plantillas generadas se utilizarán automáticamente posteriormente, por lo que no es necesario realizar ninguna otra configuración.

Nota

When using the gradle Android build system, assets that are placed within a folder whose name begins with an underscore will not be included in the generated APK. This does not apply to assets whose file name begins with an underscore.

For example, _example/image.png will not be included as an asset, but _image.png will.