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PanoramaSkyMaterial
Hereda: Material < Resource < RefCounted < Object
Un material que proporciona una textura especial a un Sky, normalmente un panorama HDR.
Descripción
A resource referenced in a Sky that is used to draw a background. PanoramaSkyMaterial functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a Cubemap.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose.
You can use this tool to convert a cubemap to an equirectangular sky map.
Propiedades
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Descripciones de Propiedades
float energy_multiplier = 1.0 🔗
El multiplicador de brillo general del cielo. Valores más altos resultan en un cielo más brillante.
Un valor booleano para determinar si la textura de fondo debe ser filtrada o no.
Texture2D para aplicar al PanoramaSkyMaterial.