TextureCubemapArrayRD
Hereda: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
Array de Texturas para Cubemaps que está vinculado a una textura creada en el RenderingDevice.
Descripción
This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.
Note: TextureCubemapArrayRD is intended for low-level usage with RenderingDevice. For most use cases, use CubemapArray instead.