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.
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Exportando escenas 3D¶
Sinopsis¶
In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (.glb
file) or glTF embedded with textures
(gltf
+ .bin
+ textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
Nota
Solo Blender 2.83 y versiones más recientes pueden importar archivos glTF exportados por Godot.
To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...
Limitaciones¶
Existen varias limitaciones con las exportaciones glTF.
No hay soporte para exportar partículas ya que su implementación varía entre motores de juego.
No es posible exportar ShaderMaterials.
Sin soporte para exportar escenas 2D.
Ver también
3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.