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StandardMaterial3D

Hereda: BaseMaterial3D < Material < Resource < RefCounted < Object

A PBR (Physically Based Rendering) material to be used on 3D objects.

Descripción

Las propiedades de StandardMaterial3D se heredan de BaseMaterial3D. StandardMaterial3D utiliza texturas separadas para oclusión ambiental, rugosidad y mapas metálicos. Para usar un solo mapa ORM para las 3 texturas, utiliza un ORMMaterial3D en su lugar.

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