MultiMeshInstance2D
Hereda: Node2D < CanvasItem < Node < Object
Nodo que instancia un MultiMesh en 2D.
Descripción
MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D. This can be faster to render compared to displaying many Sprite2D nodes with large transparent areas, especially if the nodes take up a lot of space on screen at high viewport resolutions. This is because using a mesh designed to fit the sprites' opaque areas will reduce GPU fill rate utilization (at the cost of increased vertex processing utilization).
Usage is the same as MultiMeshInstance3D.
Propiedades
Señales
texture_changed() 🔗
Emitida cuando se cambia la texture.
Descripciones de Propiedades
La MultiMesh que será dibujada por la MultiMeshInstance2D.
La Texture2D que se utilizará si se usa el CanvasItemMaterial por defecto. Se puede acceder como TEXTURE en el shader CanvasItem.