Attention: Here be dragons

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Texture3DRD

Hereda: Texture3D < Texture < Resource < RefCounted < Object

Textura para 3D que está vinculada a una textura creada en el RenderingDevice.

Descripción

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Note: Texture3DRD is intended for low-level usage with RenderingDevice. For most use cases, use Texture3D instead.

Tutoriales

Propiedades

RID

texture_rd_rid


Descripciones de Propiedades

RID texture_rd_rid 🔗

  • void set_texture_rd_rid(value: RID)

  • RID get_texture_rd_rid()

El RID del objeto de textura creado en RenderingDevice.