Work in progress

Godot documentation is being updated to reflect the latest changes in version 4.0. Some documentation pages may still state outdated information. This banner will tell you if you're reading one of such pages.

The contents of this page are up to date. If you can still find outdated information, please open an issue.


Inherits: AudioStream < Resource < RefCounted < Object

Plays real-time audio input data.


When used directly in an AudioStreamPlayer node, AudioStreamMicrophone plays back microphone input in real-time. This can be used in conjunction with AudioEffectCapture to process the data or save it.

Note: must be true for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.