Work in progress

Godot documentation is being updated to reflect the latest changes in version 4.0. Some documentation pages may still state outdated information. This banner will tell you if you're reading one of such pages.

The contents of this page are up to date. If you can still find outdated information, please open an issue.

EditorSyntaxHighlighter

Inherits: SyntaxHighlighter < Resource < RefCounted < Object

Base Syntax highlighter resource for the ScriptEditor.

Description

Base syntax highlighter resource all editor syntax highlighters extend from, it is used in the ScriptEditor.

Add a syntax highlighter to an individual script by calling ScriptEditorBase.add_syntax_highlighter. To apply to all scripts on open, call ScriptEditor.register_syntax_highlighter

Methods

String

_get_name ( ) virtual const

PackedStringArray

_get_supported_languages ( ) virtual const


Method Descriptions

String _get_name ( ) virtual const

Virtual method which can be overridden to return the syntax highlighter name.


PackedStringArray _get_supported_languages ( ) virtual const

Virtual method which can be overridden to return the supported language names.