Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
Inherits: VisualShaderNode < Resource < RefCounted < Object
Inherited By: VisualShaderNodeTexture2DArray, VisualShaderNodeTexture3D
A base node for nodes which samples 3D textures in the visual shader graph.
A virtual class, use the descendants instead.
Source SOURCE_TEXTURE =
Creates internal uniform and provides a way to assign it within node.
Source SOURCE_PORT =
Use the uniform texture from sampler port.
Source SOURCE_MAX =
Represents the size of the Source enum.
Source source =
An input source type.