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CSGCylinder3D¶
Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
A CSG Cylinder shape.
Description¶
This node allows you to create a cylinder (or cone) for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials¶
Properties¶
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Property Descriptions¶
bool cone = false
If true
a cone is created, the radius will only apply to one side.
float height = 2.0
The height of the cylinder.
Material material
The material used to render the cylinder.
float radius = 0.5
The radius of the cylinder.
int sides = 8
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
bool smooth_faces = true
If true
the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false
the cylinder will have a flat shaded look.