Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0
. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
VisualShaderNodeUVPolarCoord¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
A visual shader node that modifies the texture UV using polar coordinates.
Description¶
UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.