Work in progress

Godot documentation is being updated to reflect the latest changes in version 4.0. Some documentation pages may still state outdated information. This banner will tell you if you're reading one of such pages.

The contents of this page are up to date. If you can still find outdated information, please open an issue.

VisualShaderNodeTransformParameter

Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object

A Transform3D parameter for use within the visual shader graph.

Description

Translated to uniform mat4 in the shader language.

Properties

Transform3D

default_value

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

bool

default_value_enabled

false


Property Descriptions

Transform3D default_value = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

A default value to be assigned within the shader.


bool default_value_enabled = false

  • void set_default_value_enabled ( bool value )

  • bool is_default_value_enabled ( )

Enables usage of the default_value.