Up to date
This page is up to date for Godot
If you still find outdated information, please open an issue.
Attachment format (used by RenderingDevice).
This object is used by RenderingDevice.
DataFormat format =
The attachment's data format.
TextureSamples samples =
The number of samples used when sampling the attachment.
int usage_flags =
The attachment's usage flags, which determine what can be done with it.