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Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
A CSG Sphere shape.
This node allows you to create a sphere for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
The material used to render the sphere.
int radial_segments =
Number of vertical slices for the sphere.
float radius =
Radius of the sphere.
int rings =
Number of horizontal slices for the sphere.
bool smooth_faces =
true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If
false the sphere will have a flat shaded look.