Work in progress

Godot documentation is being updated to reflect the latest changes in version 4.0. Some documentation pages may still state outdated information. This banner will tell you if you're reading one of such pages.

The contents of this page are up to date. If you can still find outdated information, please open an issue.

EditorSceneFormatImporterBlend

Inherits: EditorSceneFormatImporter < RefCounted < Object

Importer for Blender's .blend scene file format.

Description

Imports Blender scenes in the .blend file format through the glTF 2.0 3D import pipeline. This importer requires Blender to be installed by the user, so that it can be used to export the scene as glTF 2.0.

The location of the Blender binary is set via the filesystem/import/blender/blender3_path editor setting.

This importer is only used if ProjectSettings.filesystem/import/blender/enabled is enabled, otherwise .blend files present in the project folder are not imported.

Blend import requires Blender 3.0.

Internally, the EditorSceneFormatImporterBlend uses the Blender glTF "Use Original" mode to reference external textures.