Work in progress

Godot documentation is being updated to reflect the latest changes in version 4.0. Some documentation pages may still state outdated information. This banner will tell you if you're reading one of such pages.

The contents of this page are up to date. If you can still find outdated information, please open an issue.

VisualShaderNodeScreenUVToSDF

Inherits: VisualShaderNode < Resource < RefCounted < Object

A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.

Description

Translates to screen_uv_to_sdf(uv) in the shader language. If the UV port isn't connected, SCREEN_UV is used instead.