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We have now completed all the functionality for our game. Below are some remaining steps to add a bit more "juice" to improve the game experience.
Feel free to expand the gameplay with your own ideas.
The default gray background is not very appealing, so let's change its color.
One way to do this is to use a ColorRect node. Make it
the first node under
Main so that it will be drawn behind the other nodes.
ColorRect only has one property:
Color. Choose a color you like and
select "Layout" -> "Anchors Preset" -> "Full Rect" either in the toolbar at the top of the viewport or in the inspector so that it covers the screen.
You could also add a background image, if you have one, by using a
TextureRect node instead.
Sound and music can be the single most effective way to add appeal to the game experience. In your game assets folder, you have two sound files: "House In a Forest Loop.ogg" for background music, and "gameover.wav" for when the player loses.
Add two AudioStreamPlayer nodes as children of
Main. Name one of them
Music and the other
DeathSound. On each one,
click on the
Stream property, select "Load", and choose the corresponding
All audio is automatically imported with the
Loop setting disabled.
If you want the music to loop seamlessly, click on the Stream file arrow,
Make Unique, then click on the Stream file and check the
To play the music, add
$Music.play() in the
$Music.stop() in the
$DeathSound.play() in the
Since the game is played with keyboard controls, it would be convenient if we
could also start the game by pressing a key on the keyboard. We can do this with
the "Shortcut" property of the
In a previous lesson, we created four input actions to move the character. We will create a similar input action to map to the start button.
Select "Project" -> "Project Settings" and then click on the "Input Map"
tab. In the same way you created the movement input actions, create a new
input action called
start_game and add a key mapping for the Enter
Now would be a good time to add controller support if you have one available. Attach or pair your controller and then under each input action that you wish to add controller support for, click on the "+" button and press the corresponding button, d-pad, or stick direction that you want to map to the respective input action.
HUD scene, select the
StartButton and find its Shortcut
property in the Inspector. Create a new Shortcut resource
by clicking within the box, open the Events array and add a new array element
to it by clicking on Array[InputEvent] (size 0).
Create a new InputEventAction and name it
Now when the start button appears, you can either click it or press Enter to start the game.
And with that, you completed your first 2D game in Godot.
You got to make a player-controlled character, enemies that spawn randomly around the game board, count the score, implement a game over and replay, user interface, sounds, and more. Congratulations!
There's still much to learn, but you can take a moment to appreciate what you achieved.
And when you're ready, you can move on to Your first 3D game to learn to create a complete 3D game from scratch, in Godot.