Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

ImageTexture3D

Inherits: Texture3D < Texture < Resource < RefCounted < Object

Texture with 3 dimensions.

Description

ImageTexture3D is a 3-dimensional ImageTexture that has a width, height, and depth. See also ImageTextureLayered.

3D textures are typically used to store density maps for FogMaterial, color correction LUTs for Environment, vector fields for GPUParticlesAttractorVectorField3D and collision maps for GPUParticlesCollisionSDF3D. 3D textures can also be used in custom shaders.

Methods

Error

create ( Format format, int width, int height, int depth, bool use_mipmaps, Image[] data )

void

update ( Image[] data )


Method Descriptions

Error create ( Format format, int width, int height, int depth, bool use_mipmaps, Image[] data )

Creates the ImageTexture3D with specified width, height, and depth. See Format for format options. If use_mipmaps is true, then generate mipmaps for the ImageTexture3D.


void update ( Image[] data )

Replaces the texture's existing data with the layers specified in data. The size of data must match the parameters that were used for create. In other words, the texture cannot be resized or have its format changed by calling update.