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Inherits: Material < Resource < RefCounted < Object

A Material used with Sky to draw a background texture.


A resource referenced in a Sky that is used to draw a background. The Panorama sky material functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cubemap.

Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR (.hdr) and OpenEXR (.exr) image formats for this purpose.

You can use this tool to convert a cubemap to an equirectangular sky map.







Property Descriptions

bool filter = true

  • void set_filtering_enabled ( bool value )

  • bool is_filtering_enabled ( )

A boolean value to determine if the background texture should be filtered or not.

Texture2D panorama

Texture2D to be applied to the PanoramaSkyMaterial.