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SceneReplicationConfig

Inherits: Resource < RefCounted < Object

Configuration for properties to synchronize with a MultiplayerSynchronizer.

Methods

void

add_property ( NodePath path, int index=-1 )

NodePath[]

get_properties ( ) const

bool

has_property ( NodePath path ) const

int

property_get_index ( NodePath path ) const

bool

property_get_spawn ( NodePath path )

bool

property_get_sync ( NodePath path )

void

property_set_spawn ( NodePath path, bool enabled )

void

property_set_sync ( NodePath path, bool enabled )

void

remove_property ( NodePath path )


Method Descriptions

void add_property ( NodePath path, int index=-1 )

Adds the property identified by the given path to the list of the properties being synchronized, optionally passing an index.


NodePath[] get_properties ( ) const

Returns a list of synchronized property NodePaths.


bool has_property ( NodePath path ) const

Returns whether the given path is configured for synchronization.


int property_get_index ( NodePath path ) const

Finds the index of the given path.


bool property_get_spawn ( NodePath path )

Returns whether the property identified by the given path is configured to be synchronized on spawn.


bool property_get_sync ( NodePath path )

Returns whether the property identified by the given path is configured to be synchronized on process.


void property_set_spawn ( NodePath path, bool enabled )

Sets whether the property identified by the given path is configured to be synchronized on spawn.


void property_set_sync ( NodePath path, bool enabled )

Sets whether the property identified by the given path is configured to be synchronized on process.


void remove_property ( NodePath path )

Removes the property identified by the given path from the configuration.