Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0
. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
VisualShaderNodeTexture2DArray¶
Inherits: VisualShaderNodeSample3D < VisualShaderNode < Resource < RefCounted < Object
A 2D texture uniform array to be used within the visual shader graph.
Description¶
Translated to uniform sampler2DArray
in the shader language.
Properties¶
Property Descriptions¶
Texture2DArray texture_array
void set_texture_array ( Texture2DArray value )
Texture2DArray get_texture_array ( )
A source texture array. Used if VisualShaderNodeSample3D.source is set to VisualShaderNodeSample3D.SOURCE_TEXTURE.