Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

OfflineMultiplayerPeer

Inherits: MultiplayerPeer < PacketPeer < RefCounted < Object

A MultiplayerPeer which is always connected and acts as a server.

Description

This is the default MultiplayerAPI.multiplayer_peer for the Node.multiplayer. It mimics the behavior of a server with no peers connected.

This means that the SceneTree will act as the multiplayer authority by default. Calls to MultiplayerAPI.is_server will return true, and calls to MultiplayerAPI.get_unique_id will return MultiplayerPeer.TARGET_PEER_SERVER.