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# float¶

A built-in type for floating point numbers.

## Description¶

The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal digits of precision. The maximum value of float is approximately 1.79769e308, and the minimum is approximately -1.79769e308.

Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to float in C++, which have 6 reliable decimal digits of precision. For data structures such as Vector2 and Vector3, Godot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Godot is compiled with the precision=double option.

Math done using the float type is not guaranteed to be exact and will often result in small errors. You should usually use the @GlobalScope.is_equal_approx and @GlobalScope.is_zero_approx methods instead of == to compare float values for equality.

## Constructors¶

 float float ( ) float float ( float from ) float float ( String from ) float float ( bool from ) float float ( int from )

## Operators¶

 bool operator != ( float right ) bool operator != ( int right ) Color operator * ( Color right ) Quaternion operator * ( Quaternion right ) Vector2 operator * ( Vector2 right ) Vector2 operator * ( Vector2i right ) Vector3 operator * ( Vector3 right ) Vector3 operator * ( Vector3i right ) Vector4 operator * ( Vector4 right ) Vector4 operator * ( Vector4i right ) float operator * ( float right ) float operator * ( int right ) float operator ** ( float right ) float operator ** ( int right ) float operator + ( float right ) float operator + ( int right ) float operator - ( float right ) float operator - ( int right ) float operator / ( float right ) float operator / ( int right ) bool operator < ( float right ) bool operator < ( int right ) bool operator <= ( float right ) bool operator <= ( int right ) bool operator == ( float right ) bool operator == ( int right ) bool operator > ( float right ) bool operator > ( int right ) bool operator >= ( float right ) bool operator >= ( int right ) float float

## Constructor Descriptions¶

float float ( )

Constructs a default-initialized float set to 0.0.

float float ( float from )

Constructs a float as a copy of the given float.

float float ( String from )

Converts a String to a float, following the same rules as String.to_float.

float float ( bool from )

Cast a bool value to a floating-point value, float(true) will be equal to 1.0 and float(false) will be equal to 0.0.

float float ( int from )

Cast an int value to a floating-point value, float(1) will be equal to 1.0.

## Operator Descriptions¶

bool operator != ( float right )

Returns true if two floats are different from each other.

Note: @GDScript.NAN doesn't behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.

bool operator != ( int right )

Returns true if the integer has different value than the float.

Color operator * ( Color right )

Multiplies each component of the Color, including the alpha, by the given float.

print(1.5 * Color(0.5, 0.5, 0.5)) # Prints "(0.75, 0.75, 0.75, 1.5)"

Quaternion operator * ( Quaternion right )

Multiplies each component of the Quaternion by the given float. This operation is not meaningful on its own, but it can be used as a part of a larger expression.

Vector2 operator * ( Vector2 right )

Multiplies each component of the Vector2 by the given float.

print(2.5 * Vector2(1, 3)) # Prints "(2.5, 7.5)"

Vector2 operator * ( Vector2i right )

Multiplies each component of the Vector2i by the given float. Returns a Vector2.

print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)"

Vector3 operator * ( Vector3 right )

Multiplies each component of the Vector3 by the given float.

Vector3 operator * ( Vector3i right )

Multiplies each component of the Vector3i by the given float. Returns a Vector3.

print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)"

Vector4 operator * ( Vector4 right )

Multiplies each component of the Vector4 by the given float.

Vector4 operator * ( Vector4i right )

Multiplies each component of the Vector4i by the given float. Returns a Vector4.

print(0.9 * Vector4i(10, 15, 20, -10)) # Prints "(9, 13.5, 18, -9)"

float operator * ( float right )

Multiplies two floats.

float operator * ( int right )

Multiplies a float and an int. The result is a float.

float operator ** ( float right )

Raises a float to a power of a float.

print(39.0625**0.25) # 2.5

float operator ** ( int right )

Raises a float to a power of an