Up to date
This page is up to date for Godot
If you still find outdated information, please open an issue.
Inherits: Joint2D < Node2D < CanvasItem < Node < Object
Groove constraint for 2D physics.
Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another.
float initial_offset =
The body B's initial anchor position defined by the joint's origin and a local offset initial_offset along the joint's Y axis (along the groove).
float length =
The groove's length. The groove is from the joint's origin towards length along the joint's local Y axis.