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GradientTexture1D uses a Gradient to fill the texture data. The gradient will be filled from left to right using colors obtained from the gradient. This means the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see width). See also GradientTexture2D, CurveTexture and CurveXYZTexture.
The Gradient that will be used to fill the texture.
bool use_hdr =
true, the generated texture will support high dynamic range (Image.FORMAT_RGBAF format). This allows for glow effects to work if Environment.glow_enabled is
false, the generated texture will use low dynamic range; overbright colors will be clamped (Image.FORMAT_RGBA8 format).
int width =
The number of color samples that will be obtained from the Gradient.