Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
Inherits: InputEventMouse < InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object
Input event type for mouse motion events.
Contains mouse and pen motion information. Supports relative, absolute positions and velocity. See Node._input.
Note: By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, set Input.use_accumulated_input to
false to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing Bresenham's line algorithm as well to avoid visible gaps in lines if the user is moving the mouse quickly.
bool pen_inverted =
true when using the eraser end of a stylus pen.
Note: This property is implemented on Linux, macOS and Windows.
float pressure =
Represents the pressure the user puts on the pen. Ranges from
Vector2 relative =
The mouse position relative to the previous position (position at the last frame).
Note: Since InputEventMouseMotion is only emitted when the mouse moves, the last event won't have a relative position of
Vector2(0, 0) when the user stops moving the mouse.
Vector2 tilt =
Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from
1.0 for both axes.
Vector2 velocity =
The mouse velocity in pixels per second.