Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

SkeletonProfileHumanoid

Inherits: SkeletonProfile < Resource < RefCounted < Object

A humanoid SkeletonProfile preset.

Description

A SkeletonProfile as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.

Tutorials

Properties

int

bone_size

56 (overrides SkeletonProfile)

int

group_size

4 (overrides SkeletonProfile)

StringName

root_bone

&"Root" (overrides SkeletonProfile)

StringName

scale_base_bone

&"Hips" (overrides SkeletonProfile)