Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0
. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
VisualShaderNodeFloatParameter¶
Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object
A scalar float parameter to be used within the visual shader graph.
Description¶
Translated to uniform float
in the shader language.
Properties¶
|
||
|
||
|
||
|
||
|
||
|
Enumerations¶
enum Hint:
Hint HINT_NONE = 0
No hint used.
Hint HINT_RANGE = 1
A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max)
in shader code.
Hint HINT_RANGE_STEP = 2
A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step)
in shader code.
Hint HINT_MAX = 3
Represents the size of the Hint enum.
Property Descriptions¶
float default_value = 0.0
A default value to be assigned within the shader.
bool default_value_enabled = false
Enables usage of the default_value.
Hint hint = 0
A hint applied to the uniform, which controls the values it can take when set through the Inspector.
float max = 1.0
Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
float min = 0.0
Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.
float step = 0.1
Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.