Work in progress
Godot documentation is being updated to reflect the latest changes in version
4.0
. Some documentation pages may
still state outdated information. This banner will tell you if you're reading one of such pages.
The contents of this page are up to date. If you can still find outdated information, please open an issue.
VisualShaderNodeTransformCompose¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
Composes a Transform3D from four Vector3s within the visual shader graph.
Description¶
Creates a 4x4 transform matrix using four vectors of type vec3
. Each vector is one row in the matrix and the last column is a vec4(0, 0, 0, 1)
.