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Inherits: InputEvent < Resource < RefCounted < Object
Input event type for actions.
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node._input.
Note: Unlike the other InputEvent subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with Input.parse_input_event, which are then received in Node._input. To check if a physical event matches an action from the Input Map, use InputEvent.is_action and InputEvent.is_action_pressed.
StringName action =
void set_action ( StringName value )
StringName get_action ( )
The action's name. Actions are accessed via this String.
bool pressed =
true, the action's state is pressed. If
false, the action's state is released.
float strength =
The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is
false. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.