Work in progress

Godot documentation is being updated to reflect the latest changes in version 4.0. Some documentation pages may still state outdated information. This banner will tell you if you're reading one of such pages.

The contents of this page are up to date. If you can still find outdated information, please open an issue.

VisualShaderNodeTransformOp

Inherits: VisualShaderNode < Resource < RefCounted < Object

A Transform3D operator to be used within the visual shader graph.

Description

Applies operator to two transform (4x4 matrices) inputs.

Properties

Operator

operator

0


Enumerations

enum Operator:

Operator OP_AxB = 0

Multiplies transform a by the transform b.

Operator OP_BxA = 1

Multiplies transform b by the transform a.

Operator OP_AxB_COMP = 2

Performs a component-wise multiplication of transform a by the transform b.

Operator OP_BxA_COMP = 3

Performs a component-wise multiplication of transform b by the transform a.

Operator OP_ADD = 4

Adds two transforms.

Operator OP_A_MINUS_B = 5

Subtracts the transform a from the transform b.

Operator OP_B_MINUS_A = 6

Subtracts the transform b from the transform a.

Operator OP_A_DIV_B = 7

Divides the transform a by the transform b.

Operator OP_B_DIV_A = 8

Divides the transform b by the transform a.

Operator OP_MAX = 9

Represents the size of the Operator enum.


Property Descriptions

Operator operator = 0

The type of the operation to be performed on the transforms. See Operator for options.