Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

VisualShaderNodeColorParameter

Inherits: VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object

A Color parameter to be used within the visual shader graph.

Description

Translated to uniform vec4 in the shader language.

Properties

Color

default_value

Color(1, 1, 1, 1)

bool

default_value_enabled

false


Property Descriptions

Color default_value = Color(1, 1, 1, 1)

  • void set_default_value ( Color value )

  • Color get_default_value ( )

A default value to be assigned within the shader.


bool default_value_enabled = false

  • void set_default_value_enabled ( bool value )

  • bool is_default_value_enabled ( )

Enables usage of the default_value.