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OpenXRHand¶
Inherits: Node3D < Node < Object
Node supporting finger tracking in OpenXR.
Description¶
This node enables OpenXR's hand tracking functionality. The node should be a child node of an XROrigin3D node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
Properties¶
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Enumerations¶
enum Hands:
Hands HAND_LEFT = 0
Tracking the player's left hand.
Hands HAND_RIGHT = 1
Tracking the player's right hand.
Hands HAND_MAX = 2
Maximum supported hands.
enum MotionRange:
MotionRange MOTION_RANGE_UNOBSTRUCTED = 0
When player grips, hand skeleton will form a full fist.
MotionRange MOTION_RANGE_CONFORM_TO_CONTROLLER = 1
When player grips, hand skeleton conforms to the controller the player is holding.
MotionRange MOTION_RANGE_MAX = 2
Maximum supported motion ranges.
Property Descriptions¶
Hands hand = 0
Specifies whether this node tracks the left or right hand of the player.
NodePath hand_skeleton = NodePath("")
Set a Skeleton3D node for which the pose positions will be updated.
MotionRange motion_range = 0
void set_motion_range ( MotionRange value )
MotionRange get_motion_range ( )
Set the motion range (if supported) limiting the hand motion.