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World3D¶
Inherits: Resource < RefCounted < Object
Class that has everything pertaining to a world.
Description¶
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
Tutorials¶
Properties¶
Property Descriptions¶
CameraAttributes camera_attributes
void set_camera_attributes ( CameraAttributes value )
CameraAttributes get_camera_attributes ( )
The default CameraAttributes resource to use if none set on the Camera3D.
PhysicsDirectSpaceState3D direct_space_state
PhysicsDirectSpaceState3D get_direct_space_state ( )
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.
Environment environment
void set_environment ( Environment value )
Environment get_environment ( )
The World3D's Environment.
Environment fallback_environment
void set_fallback_environment ( Environment value )
Environment get_fallback_environment ( )
The World3D's fallback environment will be used if environment fails or is missing.
RID get_navigation_map ( )
The RID of this world's navigation map. Used by the NavigationServer3D.
RID scenario
RID get_scenario ( )
The World3D's visual scenario.
RID space
RID get_space ( )
The World3D's physics space.