Work in progress

Godot documentation is being updated to reflect the latest changes in version 4.0. Some documentation pages may still state outdated information. This banner will tell you if you're reading one of such pages.

The contents of this page are up to date. If you can still find outdated information, please open an issue.

VisualShaderNodeMultiplyAdd

Inherits: VisualShaderNode < Resource < RefCounted < Object

Performs a fused multiply-add operation within the visual shader graph.

Description

Uses three operands to compute (a * b + c) expression.

Properties

OpType

op_type

0


Enumerations

enum OpType:

OpType OP_TYPE_SCALAR = 0

A floating-point scalar type.

OpType OP_TYPE_VECTOR_2D = 1

A 2D vector type.

OpType OP_TYPE_VECTOR_3D = 2

A 3D vector type.

OpType OP_TYPE_VECTOR_4D = 3

A 4D vector type.

OpType OP_TYPE_MAX = 4

Represents the size of the OpType enum.


Property Descriptions

OpType op_type = 0

A type of operands and returned value.