Work in progress

Godot documentation is being updated to reflect the latest changes in version 4.0. Some documentation pages may still state outdated information. This banner will tell you if you're reading one of such pages.

The contents of this page are up to date. If you can still find outdated information, please open an issue.

GPUParticlesCollisionSphere3D

Inherits: GPUParticlesCollision3D < VisualInstance3D < Node3D < Node < Object

Sphere-shaped 3D particle collision shape affecting GPUParticles3D nodes.

Description

Sphere-shaped 3D particle collision shape affecting GPUParticles3D nodes.

Note: ParticleProcessMaterial.collision_mode must be ParticleProcessMaterial.COLLISION_RIGID or ParticleProcessMaterial.COLLISION_HIDE_ON_CONTACT on the GPUParticles3D's process material for collision to work.

Note: Particle collision only affects GPUParticles3D, not CPUParticles3D.

Properties

float

radius

1.0


Property Descriptions

float radius = 1.0

  • void set_radius ( float value )

  • float get_radius ( )

The collision sphere's radius in 3D units.