PhysicsServer3DRenderingServerHandler
Inherits: Object
A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server() with a rendering handler for soft bodies.
Methods
void |
|
void |
_set_normal(vertex_id: int, normal: Vector3) virtual |
void |
_set_vertex(vertex_id: int, vertex: Vector3) virtual |
void |
|
void |
set_normal(vertex_id: int, normal: Vector3) |
void |
set_vertex(vertex_id: int, vertex: Vector3) |
Method Descriptions
void _set_aabb(aabb: AABB) virtual 🔗
Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.
void _set_normal(vertex_id: int, normal: Vector3) virtual 🔗
Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The normal
parameter used to be of type const void*
prior to Godot 4.2.
void _set_vertex(vertex_id: int, vertex: Vector3) virtual 🔗
Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The vertex
parameter used to be of type const void*
prior to Godot 4.2.
Sets the bounding box for the SoftBody3D.
void set_normal(vertex_id: int, normal: Vector3) 🔗
Sets the normal for the SoftBody3D vertex at the index specified by vertex_id
.
void set_vertex(vertex_id: int, vertex: Vector3) 🔗
Sets the position for the SoftBody3D vertex at the index specified by vertex_id
.