Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

LabelSettings

Inherits: Resource < RefCounted < Object

Provides common settings to customize the text in a Label.

Description

LabelSettings is a resource that provides common settings to customize the text in a Label. It will take priority over the properties defined in Control.theme. The resource can be shared between multiple labels and changed on the fly, so it's convenient and flexible way to setup text style.

Properties

Font

font

Color

font_color

Color(1, 1, 1, 1)

int

font_size

16

float

line_spacing

3.0

Color

outline_color

Color(1, 1, 1, 1)

int

outline_size

0

Color

shadow_color

Color(0, 0, 0, 0)

Vector2

shadow_offset

Vector2(1, 1)

int

shadow_size

1


Property Descriptions

Font font

  • void set_font ( Font value )

  • Font get_font ( )

Font used for the text.


Color font_color = Color(1, 1, 1, 1)

  • void set_font_color ( Color value )

  • Color get_font_color ( )

Color of the text.


int font_size = 16

  • void set_font_size ( int value )

  • int get_font_size ( )

Size of the text.


float line_spacing = 3.0

  • void set_line_spacing ( float value )

  • float get_line_spacing ( )

Vertical space between lines when the text is multiline.


Color outline_color = Color(1, 1, 1, 1)

  • void set_outline_color ( Color value )

  • Color get_outline_color ( )

The color of the outline.


int outline_size = 0

  • void set_outline_size ( int value )

  • int get_outline_size ( )

Text outline size.


Color shadow_color = Color(0, 0, 0, 0)

  • void set_shadow_color ( Color value )

  • Color get_shadow_color ( )

Color of the shadow effect. If alpha is 0, no shadow will be drawn.


Vector2 shadow_offset = Vector2(1, 1)

  • void set_shadow_offset ( Vector2 value )

  • Vector2 get_shadow_offset ( )

Offset of the shadow effect, in pixels.


int shadow_size = 1

  • void set_shadow_size ( int value )

  • int get_shadow_size ( )

Size of the shadow effect.