Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

CapsuleShape3D

Inherits: Shape3D < Resource < RefCounted < Object

A 3D capsule shape used for physics collision.

Description

A 3D capsule shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D.

Performance: CapsuleShape3D is fast to check collisions against. It is faster than CylinderShape3D, but slower than SphereShape3D and BoxShape3D.

Tutorials

Properties

float

height

2.0

float

radius

0.5


Property Descriptions

float height = 2.0

  • void set_height ( float value )

  • float get_height ( )

The capsule's height.


float radius = 0.5

  • void set_radius ( float value )

  • float get_radius ( )

The capsule's radius.