Up to date

This page is up to date for Godot 4.1. If you still find outdated information, please open an issue.

Font

Inherits: Resource < RefCounted < Object

Inherited By: FontFile, FontVariation, SystemFont

Abstract base class for fonts and font variations.

Description

Abstract base class for different font types. It has methods for drawing text and font character introspection.

Methods

float

draw_char ( RID canvas_item, Vector2 pos, int char, int font_size, Color modulate=Color(1, 1, 1, 1) ) const

float

draw_char_outline ( RID canvas_item, Vector2 pos, int char, int font_size, int size=-1, Color modulate=Color(1, 1, 1, 1) ) const

void

draw_multiline_string ( RID canvas_item, Vector2 pos, String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, int max_lines=-1, Color modulate=Color(1, 1, 1, 1), BitField<LineBreakFlag> brk_flags=3, BitField<JustificationFlag> justification_flags=3, Direction direction=0, Orientation orientation=0 ) const

void

draw_multiline_string_outline ( RID canvas_item, Vector2 pos, String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, int max_lines=-1, int size=1, Color modulate=Color(1, 1, 1, 1), BitField<LineBreakFlag> brk_flags=3, BitField<JustificationFlag> justification_flags=3, Direction direction=0, Orientation orientation=0 ) const

void

draw_string ( RID canvas_item, Vector2 pos, String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, Color modulate=Color(1, 1, 1, 1), BitField<JustificationFlag> justification_flags=3, Direction direction=0, Orientation orientation=0 ) const

void

draw_string_outline ( RID canvas_item, Vector2 pos, String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, int size=1, Color modulate=Color(1, 1, 1, 1), BitField<JustificationFlag> justification_flags=3, Direction direction=0, Orientation orientation=0 ) const

RID

find_variation ( Dictionary variation_coordinates, int face_index=0, float strength=0.0, Transform2D transform=Transform2D(1, 0, 0, 1, 0, 0) ) const

float

get_ascent ( int font_size=16 ) const

Vector2

get_char_size ( int char, int font_size ) const

float

get_descent ( int font_size=16 ) const

int

get_face_count ( ) const

Font[]

get_fallbacks ( ) const

String

get_font_name ( ) const

int

get_font_stretch ( ) const

BitField<FontStyle>

get_font_style ( ) const

String

get_font_style_name ( ) const

int

get_font_weight ( ) const

float

get_height ( int font_size=16 ) const

Vector2

get_multiline_string_size ( String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, int max_lines=-1, BitField<LineBreakFlag> brk_flags=3, BitField<JustificationFlag> justification_flags=3, Direction direction=0, Orientation orientation=0 ) const

Dictionary

get_opentype_features ( ) const

Dictionary

get_ot_name_strings ( ) const

RID[]

get_rids ( ) const

int

get_spacing ( SpacingType spacing ) const

Vector2

get_string_size ( String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, BitField<JustificationFlag> justification_flags=3, Direction direction=0, Orientation orientation=0 ) const

String

get_supported_chars ( ) const

Dictionary

get_supported_feature_list ( ) const

Dictionary

get_supported_variation_list ( ) const

float

get_underline_position ( int font_size=16 ) const

float

get_underline_thickness ( int font_size=16 ) const

bool

has_char ( int char ) const

bool

is_language_supported ( String language ) const

bool

is_script_supported ( String script ) const

void

set_cache_capacity ( int single_line, int multi_line )

void

set_fallbacks ( Font[] fallbacks )


Method Descriptions

float draw_char ( RID canvas_item, Vector2 pos, int char, int font_size, Color modulate=Color(1, 1, 1, 1) ) const

Draw a single Unicode character char into a canvas item using the font, at a given position, with modulate color. pos specifies the baseline, not the top. To draw from the top, ascent must be added to the Y axis.

Note: Do not use this function to draw strings character by character, use draw_string or TextLine instead.


float draw_char_outline ( RID canvas_item, Vector2 pos, int char, int font_size, int size=-1, Color modulate=Color(1, 1, 1, 1) ) const

Draw a single Unicode character char outline into a canvas item using the font, at a given position, with modulate color and size outline size. pos specifies the baseline, not the top. To draw from the top, ascent must be added to the Y axis.

Note: Do not use this function to draw strings character by character, use draw_string or TextLine instead.


void draw_multiline_string ( RID canvas_item, Vector2 pos, String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, int max_lines=-1, Color modulate=Color(1, 1, 1, 1), BitField<LineBreakFlag> brk_flags=3, BitField<JustificationFlag> justification_flags=3, Direction direction=0, Orientation orientation=0 ) const

Breaks text into lines using rules specified by brk_flags and draws it into a canvas item using the font, at a given position, with modulate color, optionally clipping the width and aligning horizontally. pos specifies the baseline of the first line, not the top. To draw from the top, ascent must be added to the Y axis.

See also CanvasItem.draw_multiline_string.


void draw_multiline_string_outline ( RID canvas_item, Vector2 pos, String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, int max_lines=-1, int size=1, Color modulate=Color(1, 1, 1, 1), BitField<LineBreakFlag> brk_flags=3, BitField<JustificationFlag> justification_flags=3, Direction direction=0, Orientation orientation=0 ) const

Breaks text to the lines using rules specified by brk_flags and draws text outline into a canvas item using the font, at a given position, with modulate color and size outline size, optionally clipping the width and aligning horizontally. pos specifies the baseline of the first line, not the top. To draw from the top, ascent must be added to the Y axis.

See also CanvasItem.draw_multiline_string_outline.


void draw_string ( RID canvas_item, Vector2 pos, String text, HorizontalAlignment alignment=0, float width=-1, int font_size=16, Color modulate=Color(1, 1, 1, 1), BitField<JustificationFlag> justification_flags=3, Direction direction=0,