Base script that can be used to add extension functions to the editor.
|void||_run ( ) virtual|
|void||add_root_node ( Node node )|
|EditorInterface||get_editor_interface ( )|
|Node||get_scene ( )|
Scripts extending this class and implementing its
_run() method can be executed from the Script Editor’s
File -> Run menu option (or by pressing
CTRL+Shift+X) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using EditorPlugins instead. Note that extending scripts need to have
tool mode enabled.
tool extends EditorScript func _run(): print("Hello from the Godot Editor!")
Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot Output dock.
- void _run ( ) virtual
This method is executed by the Editor when
File -> Run is used.
- void add_root_node ( Node node )
node as a child of the root node in the editor context.
WARNING: The implementation of this method is currently disabled.
- EditorInterface get_editor_interface ( )
Returns the EditorInterface singleton instance.
- Node get_scene ( )
Returns the Editor’s currently active scene.