CurveXYZTexture

繼承: Texture2D < Texture < Resource < RefCounted < Object

一維紋理,其中紅色、綠色和藍色通道分別對應 3 條曲線上的點。

說明

A 1D texture where the red, green, and blue color channels correspond to points on 3 unit Curve resources. Compared to using separate CurveTextures, this further simplifies the task of saving curves as image files.

If you only need to store one curve within a single texture, use CurveTexture instead. See also GradientTexture1D and GradientTexture2D.

屬性

Curve

curve_x

Curve

curve_y

Curve

curve_z

bool

resource_local_to_scene

false (overrides Resource)

int

width

256


屬性說明

Curve curve_x 🔗

  • void set_curve_x(value: Curve)

  • Curve get_curve_x()

The Curve that is rendered onto the texture's red channel. Should be a unit Curve.


Curve curve_y 🔗

  • void set_curve_y(value: Curve)

  • Curve get_curve_y()

The Curve that is rendered onto the texture's green channel. Should be a unit Curve.


Curve curve_z 🔗

  • void set_curve_z(value: Curve)

  • Curve get_curve_z()

The Curve that is rendered onto the texture's blue channel. Should be a unit Curve.


int width = 256 🔗

  • void set_width(value: int)

  • int get_width()

紋理寬度(單位為圖元)。較大的值能夠更好地表示高頻資料(例如方向的突變),但會增加生成時間和記憶體佔用。