CurveXYZTexture
繼承: Texture2D < Texture < Resource < RefCounted < Object
一維紋理,其中紅色、綠色和藍色通道分別對應 3 條曲線上的點。
說明
A 1D texture where the red, green, and blue color channels correspond to points on 3 unit Curve resources. Compared to using separate CurveTextures, this further simplifies the task of saving curves as image files.
If you only need to store one curve within a single texture, use CurveTexture instead. See also GradientTexture1D and GradientTexture2D.
屬性
resource_local_to_scene |
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屬性說明
The Curve that is rendered onto the texture's red channel. Should be a unit Curve.
The Curve that is rendered onto the texture's green channel. Should be a unit Curve.
The Curve that is rendered onto the texture's blue channel. Should be a unit Curve.
紋理寬度(單位為圖元)。較大的值能夠更好地表示高頻資料(例如方向的突變),但會增加生成時間和記憶體佔用。