TextMesh
繼承: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Generate a PrimitiveMesh from the text.
說明
Generate a PrimitiveMesh from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
教學
屬性
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BitField[JustificationFlag] |
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屬性說明
AutowrapMode autowrap_mode = 0 🔗
void set_autowrap_mode(value: AutowrapMode)
AutowrapMode get_autowrap_mode()
If set to something other than TextServer.AUTOWRAP_OFF, the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.
用於近似貝茲曲線的步長(單位為圖元)。
生成的網格的深度,設為 0.0 時只有正面,此時的 UV 佈局會變為讓正面佔據整張紋理。
用於顯示文字的字形配置。
該 TextMesh 文字的字形大小。
HorizontalAlignment horizontal_alignment = 1 🔗
void set_horizontal_alignment(value: HorizontalAlignment)
HorizontalAlignment get_horizontal_alignment()
Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify.
BitField[JustificationFlag] justification_flags = 163 🔗
void set_justification_flags(value: BitField[JustificationFlag])
BitField[JustificationFlag] get_justification_flags()
Line fill alignment rules.
語言程式碼,用於文字塑形演算法,如果留空則使用目前區域設定。
Additional vertical spacing between lines (in pixels), spacing is added to line descent. This value can be negative.
Vector2 offset = Vector2(0, 0) 🔗
文字繪製偏移(單位為圖元)。
文字上一個圖元寬度的大小,以 3D 縮放。
StructuredTextParser structured_text_bidi_override = 0 🔗
void set_structured_text_bidi_override(value: StructuredTextParser)
StructuredTextParser get_structured_text_bidi_override()
為結構化文字設定 BiDi 演算法覆蓋。
Array structured_text_bidi_override_options = [] 🔗
void set_structured_text_bidi_override_options(value: Array)
Array get_structured_text_bidi_override_options()
設定 BiDi 覆蓋的附加選項。
The text to generate mesh from.
Note: Due to being a Resource, it doesn't follow the rules of Node.auto_translate_mode. If disabling translation is desired, it should be done manually with Object.set_message_translation().
Direction text_direction = 0 🔗
基礎文字書寫方向。
如果為 true,所有文字都將顯示為大寫。
VerticalAlignment vertical_alignment = 1 🔗
void set_vertical_alignment(value: VerticalAlignment)
VerticalAlignment get_vertical_alignment()
Controls the text's vertical alignment. Supports top, center, and bottom.
文字寬度(單位為圖元),用於填充對齊。