SeparationRayShape2D
繼承: Shape2D < Resource < RefCounted < Object
用於物理碰撞的 2D 射線形狀,會嘗試將自己與其他碰撞體分開。
說明
A 2D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D. When a SeparationRayShape2D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape2D next to a character can allow it to instantly move up when touching stairs.
屬性
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屬性說明
射線的長度。
如果為 false(預設值),則形狀始終分離,並返回一條沿其自身方向的法線。
如果為 true,則該形狀可以返回正確的法線,並在任何方向上分離,允許在斜坡上滑動。