DPITexture
實驗性: This class may be changed or removed in future versions.
繼承: Texture2D < Texture < Resource < RefCounted < Object
An automatically scalable Texture2D based on an SVG image.
說明
An automatically scalable Texture2D based on an SVG image. DPITextures are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also ProjectSettings.display/window/stretch/mode ("canvas_items" mode) and Viewport.oversampling_override.
屬性
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resource_local_to_scene |
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方法
create_from_string(source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}) static |
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get_scaled_rid() const |
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get_source() const |
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void |
set_size_override(size: Vector2i) |
void |
set_source(source: String) |
屬性說明
Texture scale. 1.0 is the original SVG size. Higher values result in a larger image.
Dictionary color_map = {} 🔗
void set_color_map(value: Dictionary)
Dictionary get_color_map()
If set, remaps texture colors according to Color-Color map.
Overrides texture saturation.
方法說明
DPITexture create_from_string(source: String, scale: float = 1.0, saturation: float = 1.0, color_map: Dictionary = {}) static 🔗
Creates a new DPITexture and initializes it by allocating and setting the SVG data from string.
Returns the RID of the texture rasterized to match the oversampling of the currently drawn canvas item.
Returns SVG source code.
void set_size_override(size: Vector2i) 🔗
將紋理的大小調整為指定的尺寸。
void set_source(source: String) 🔗
Sets SVG source code.